An Experiment to Investigate the Impacts of ICT-Based-Games on Students’ Interest and Academic Achievement


  • Mubashrah Jamil Assistant Professor, Department of Education, Bahauddin Zakariya University Multan, Pakistan
  • Shaziah Jamil Assistant Professor, Department of Education, The Women University, Multan, Pakistan
  • Allay Hayder Urooj Broadcasting Manger, Director of Outreach, University of Agriculture, Faisalabad, Pakistan
  • Lubna Rasheed Research Scholar, Department of Eeducation, Bahauddin Zakariya University Multan, Pakistan



Game-Based Learning, Mathematics, Interest, Achievement, Attitude


“Mathematics is the mother of all sciences” is common phrase that we all know very well. Even it is the least interesting subject among the students. Teaching method is a common but known factor which makes this subject least interesting. Therefore, an experiment was conducted to explore whether game-based teaching can change students’ interest and improves achievement? For this, 108 female students and 10 elementary mathematics teachers participated in this study. Researchers used one group  pre-test/post-test research method to measure the impacts of ICT-based-games on students’ achievement and interest in the subject of mathematics. An achievement test and an interest inventory was used as tools of this study. Teaching mathematics through ICT-based-games and participants’ prior knowledge of playing online games were the independent variables. While participants’ interest and achievement in the subject were the dependent variables. It was concluded at the end that teaching mathematics with the help of games has no significant impact on students’ interest in the subject of mathematics but their achievement scores were improved at the end.


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How to Cite

Jamil , M. ., Jamil, S. ., Urooj , A. H. ., & Rasheed , L. . (2021). An Experiment to Investigate the Impacts of ICT-Based-Games on Students’ Interest and Academic Achievement . Review of Economics and Development Studies, 7(1), 119-129.